Biblio

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G
Boal, Augusto. Games for actors and non-actors. Second edition. New York: Routledge, 2002.
I
Blum, Susan D.. I Love Learning; I Hate School: An Anthropology of College. Cornell University Press.
Brandt, Marisa, and Lisa Messeri. "Imagining Feminist Futures on the Small Screen: Inclusion and Care in VR Fictions." NatureCulture 5 (Submitted): 1-25.
Blok, Anders, Moe Nakazora, and Brit Ross Winthereik. "Infrastructuring Environments." Science as Culture 25, no. 1 (2016): 1-22.
Linn, Marcia C., Elizabeth A. Davis, and Philip Bell. Internet Environments for Science Education. Routledge.
Visperas, Cristina, Kimberly Juanita Brown, and Jared Sexton. "Introduction." Catalyst: Feminism, Theory, Technoscience 2, no. 2 (2016): 1-12.
Board, Catalyst Editorial. "Introduction." Catalyst: Feminism, Theory, Technoscience 2, no. 1 (2016): 1-10.
Board, Catalyst Journal Ed. "Introduction to the Inaugural Issue." Catalyst: Feminism, Theory, Technoscience 1, no. 1 (2015).
Burrell, Jenna. Invisible users: youth in the Internet cafes of urban Ghana In Acting with technology. Cambridge, Mass: MIT Press, 2012.
Brown, Bryan A.. "“It isn't no slang that can be said about this stuff”: Language, identity, and appropriating science discourse." Journal of Research in Science Teaching 43, no. 1 (2006): 96-126.
Brown, Bryan A.. "“It isn't no slang that can be said about this stuff”: Language, identity, and appropriating science discourse." Journal of Research in Science Teaching 43, no. 1 (2006): 96-126.

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