Advancing to the Next Level: The Quantified Professional-Self and the Gamification of Physicians and Scientists

Text

 The digitization of healthcare does not only affect patients, but also healthcare practitioners whose performance are increasingly being measured and, subsequently, displayed in graphs, flow charts and benchmarks (e.g. number of post-surgical infections, scores on teaching competences). These measurements and visualizations have much in common with digital devices used for self-monitoring of health, work and leisure (Lupton 2016; Ruckenstein and Pantzar 2015). Next to imposed quantification practices, physicians themselves employ digitization and quantification practices like using Twitter and Facebook to build heterogeneous networks of patients, fellow-clinicians and klout scores to expand networks, display individual performance, evoke new ways of care giving, and compete on popularity. Similar patterns are seen in science, where measures of scholarly impact based on online activity (e.g. ResearchGate) are used to study and assess the impact of research– constituting the quantified academic-self. In this paper, we use Johan Huizinga’s notion of play (Huizinga 1955) and Peter Sloterdijk’s concept of self-betterment (Sloterdijk 2014) to explore how physicians and scientists alike enact digital technologies as liberating
instruments and taking control over one’s own (self)evaluation and self-presentation as a way of gamification (Hammerfelt et al. 2016). The paper is based on a comparative analysis of several projects in healthcare and academic practices focusing on the (numerical) evaluation of professional work in which we have focused on how quantifying practices are used by professionals in order to perform identity and care/research work.

License

Creative Commons Licence

Contributors

Contributed date

January 20, 2019 - 1:07pm

Critical Commentary

This is an abstract that was submitted to the 2018 4S Annual Conference held in Sydney, by Iris Wallenburg of The Institute for Health Policy and Management, Björn Hammarfelt of University of Borås, Sarah de Rijcke of Centre for Science and Technology Studies (CWTS), and Roland Bal of Erasmus University Rotterda. It was presented in the session titled "Critical Digital Health Studies: Quantified Patients and Physicians"

The abstract was selcted as it holds key topic of intreset to the contributor's research. Specfically having to do with medical market competition, medical digitization and social trends that influence and shape medical practice.  

Source

This is an abstract that was submitted to the 2018 4S Annual Conference held in Sydney, by Iris Wallenburg of The Institute for Health Policy and Management, Björn Hammarfelt of University of Borås, Sarah de Rijcke of Centre for Science and Technology Studies (CWTS), and Roland Bal of Erasmus University Rotterda.

Language

English

Cite as

Iris Wallenburg, Björn Hammarfelt, Sarah de Rijcke and Roland Bal, "Advancing to the Next Level: The Quantified Professional-Self and the Gamification of Physicians and Scientists", contributed by Parikshith Shashikumar, STS Infrastructures, Platform for Experimental Collaborative Ethnography, last modified 20 January 2019, accessed 26 April 2024. https://stsinfrastructures.org/content/advancing-next-level-quantified-professional-self-and-gamification-physicians-and-scientists